Tuesday, 29 July 2014

Unit Review: Wing Gundam Zero (EW)


I see your back bro. Thanks for the crit.

Type: Long-range
(Before R / After R)
Weapon 1: Beam Saber / Twin Buster Rifle (High Output)
Weapon 2: Buster Rifles / Twin Buster Rifle (Low Output)
Weapon 3: Machine Cannons / None
Skill 1: Booster Extension
Skill 2: Zero System
Special: Ranged / Beam

Weapon & Skill Review: 
Before R
  • Beam Saber's attack speed is somewhat slow. Not recommended to engage in a melee unless Zero System is active.
  • Use Buster Rifles and Machine Cannons in mid-range battles or use them while Twin Buster Rifles are being reloaded for long-range.
  • Use the ranged SP to ensure a kill but don't use it when you wish to keep your skills (especially Zero System) active.
After R
  • Use the High Output version first and then use the second while the first reloads so that you can shoot 5 times before switching to Before-R mode.
  • Many users simply rely on the Twin Buster Rifle and camp on a high ground. This is not a recommended strategy; you will only be a sitting target for your enemies. Either shoot your 5 shots quickly or keep switching modes to continuously move-shoot-move-shoot-.....
Skills
  • Booster Extension helps Wing Zero stay on air for a longer period of time
  • Zero System greatly boosts the overall attack speed. Most effective buff for Twin Buster Rifle. However, you may feel clunky when the skill is inactive.

Playing - Advantage:
  • Increase in overall performance when Zero System becomes active (High damage & attack speed)
  • Able to harass enemies from safe distance with Twin Buster Rifle
  • Decent setup of weapons to use while previously used weapons are being reloaded 
    • ex: after using up Buster Rifles, use Machine Cannons or switch mode for Twin Buster Rifle.

Playing Disadvantage:
  •  May unconsciously camp to use Twin Buster Rifle. Wing Zero must continuously move from one spot to another to maintain safe distance from enemies.
  • Low defense stats
  • Not good against units like Akatsuki Gundam (Oowashi) and GN Arms Type-D Dynames with long-range weapons with decent mobility. If you fights them in After-R mode, enemy units can easily shoot you down since you cannot avoid their shot while avoiding your Twin Buster Rifle. You can engage in a mid-range battle instead but Wing Zero doesn't have enough boost to chase the enemy quickly or continuously dodge attacks. So you shouldn't deplete the boost gauge too often.

Etc.
- In the old days, Twin Buster Rifle (Low Output) didn't exist. Only thing Wing Zero can rely on was just Twin Buster Rifle (High Output).


How to get it:
1. Shop - Cash
2. Blueprint: Wing Gundam Zero [Lv. 7] + Gundam Deathscythe [Lv. 1] + Gundam Sandrock [Lv. 1] + Gundam Heavyarms [Lv. 1] + Shenlong Gundam [Lv. 1]


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